mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
155 lines
4.1 KiB
Ruby
155 lines
4.1 KiB
Ruby
class IMICFPS
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class Menu < IMICFPS::GameState
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def initialize(*args)
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@elements = []
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@size = 50
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@slope = 250
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@color_step = 10
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@base_color = Gosu::Color.rgb(255, 127, 0)
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@background_alpha = 200
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window.needs_cursor = true
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@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})")
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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super(*args)
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end
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def title(text, color = @base_color)
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@elements << Text.new(text, color: color, size: 100, x: 0, y: 15)
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@_title = @elements.last
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end
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def subtitle(text, color = Gosu::Color::WHITE)
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@elements << Text.new(text, color: color, size: 50, x: 0, y: 100)
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@_subtitle = @elements.last
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end
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def link(text, color = Gosu::Color.rgb(0,127,127), &block)
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text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count))
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@elements << Link.new(text, self, block)
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end
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def draw
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draw_background
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draw_menu_box
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draw_menu
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@__version_text.draw
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if window.scene
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window.gl(-1) do
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window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities)
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end
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window.scene.draw
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end
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end
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def draw_background
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((Gosu.screen_height+@slope)/@size).times do |i|
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fill_quad(
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0, i*@size,
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0, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha),
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-2
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)
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fill_quad(
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window.width, i*@size,
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window.width, @slope+(i*@size),
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window.width/2, (-@slope)+(i*@size),
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window.width/2, i*@size,
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Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha),
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-2
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)
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end
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end
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def draw_menu_box
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draw_rect(
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window.width/4, 0,
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window.width/2, window.height,
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Gosu::Color.rgba(0, 0, 0, 150),
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)
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end
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def draw_menu
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@elements.each do |e|
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e.draw
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end
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end
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def update
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@elements.each do |e|
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e.x = window.width / 2 - e.width / 2
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e.update
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end
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if window.scene
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window.scene.update(window.dt)
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end
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@__version_text.x = window.width - (@__version_text.width + 10)
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@__version_text.y = window.height - (@__version_text.height + 10)
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end
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def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default)
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draw_quad(
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x1,y1, color,
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x2,y2, color,
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x3,y3, color,
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x4,y4, color,
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z, mode
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)
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end
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def button_up(id)
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if id == Gosu::MsLeft
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@elements.each do |e|
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next unless e.is_a?(Link)
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if mouse_over?(e)
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e.clicked
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end
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end
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end
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end
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def mouse_over?(object)
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mouse_x.between?(object.x, object.x+object.width) &&
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mouse_y.between?(object.y, object.y+object.height)
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end
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class Link
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attr_reader :text, :block
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def initialize(text, host, block)
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@text, @host, @block = text, host, block
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@color = @text.color
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@hover_color = Gosu::Color.rgb(64, 127, 255)
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@text.shadow_alpha = 100
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end
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def update
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if @host.mouse_over?(self)
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@text.color = @hover_color
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@text.shadow_color= Gosu::Color::BLACK
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@text.shadow_size = 3
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else
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@text.color = @color
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@text.shadow_color = nil
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@text.shadow_size = 1
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end
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end
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def x; text.x; end
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def x=(n); text.x = n; end
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def y; text.y; end
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def width; text.width; end
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def height; text.height; end
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def draw; text.draw; end
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def clicked; @block.call if @block; end
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end
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end
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end
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