Files
i-mic-fps/lib/ui/menu.rb

155 lines
4.1 KiB
Ruby

class IMICFPS
class Menu < IMICFPS::GameState
def initialize(*args)
@elements = []
@size = 50
@slope = 250
@color_step = 10
@base_color = Gosu::Color.rgb(255, 127, 0)
@background_alpha = 200
window.needs_cursor = true
@__version_text = CyberarmEngine::Text.new("<b>#{IMICFPS::NAME}</b> v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME})")
@__version_text.x = window.width - (@__version_text.width + 10)
@__version_text.y = window.height - (@__version_text.height + 10)
super(*args)
end
def title(text, color = @base_color)
@elements << Text.new(text, color: color, size: 100, x: 0, y: 15)
@_title = @elements.last
end
def subtitle(text, color = Gosu::Color::WHITE)
@elements << Text.new(text, color: color, size: 50, x: 0, y: 100)
@_subtitle = @elements.last
end
def link(text, color = Gosu::Color.rgb(0,127,127), &block)
text = Text.new(text, color: color, size: 50, x: 0, y: 100 + (60 * @elements.count))
@elements << Link.new(text, self, block)
end
def draw
draw_background
draw_menu_box
draw_menu
@__version_text.draw
if window.scene
window.gl(-1) do
window.renderer.draw(window.scene.camera, window.scene.lights, window.scene.entities)
end
window.scene.draw
end
end
def draw_background
((Gosu.screen_height+@slope)/@size).times do |i|
fill_quad(
0, i*@size,
0, @slope+(i*@size),
window.width/2, (-@slope)+(i*@size),
window.width/2, i*@size,
Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha),
-2
)
fill_quad(
window.width, i*@size,
window.width, @slope+(i*@size),
window.width/2, (-@slope)+(i*@size),
window.width/2, i*@size,
Gosu::Color.rgba(@base_color.red-i*@color_step, @base_color.green-i*@color_step, @base_color.blue-i*@color_step, @background_alpha),
-2
)
end
end
def draw_menu_box
draw_rect(
window.width/4, 0,
window.width/2, window.height,
Gosu::Color.rgba(0, 0, 0, 150),
)
end
def draw_menu
@elements.each do |e|
e.draw
end
end
def update
@elements.each do |e|
e.x = window.width / 2 - e.width / 2
e.update
end
if window.scene
window.scene.update(window.dt)
end
@__version_text.x = window.width - (@__version_text.width + 10)
@__version_text.y = window.height - (@__version_text.height + 10)
end
def fill_quad(x1, y1, x2, y2, x3, y3, x4, y4, color = Gosu::Color::WHITE, z = 0, mode = :default)
draw_quad(
x1,y1, color,
x2,y2, color,
x3,y3, color,
x4,y4, color,
z, mode
)
end
def button_up(id)
if id == Gosu::MsLeft
@elements.each do |e|
next unless e.is_a?(Link)
if mouse_over?(e)
e.clicked
end
end
end
end
def mouse_over?(object)
mouse_x.between?(object.x, object.x+object.width) &&
mouse_y.between?(object.y, object.y+object.height)
end
class Link
attr_reader :text, :block
def initialize(text, host, block)
@text, @host, @block = text, host, block
@color = @text.color
@hover_color = Gosu::Color.rgb(64, 127, 255)
@text.shadow_alpha = 100
end
def update
if @host.mouse_over?(self)
@text.color = @hover_color
@text.shadow_color= Gosu::Color::BLACK
@text.shadow_size = 3
else
@text.color = @color
@text.shadow_color = nil
@text.shadow_size = 1
end
end
def x; text.x; end
def x=(n); text.x = n; end
def y; text.y; end
def width; text.width; end
def height; text.height; end
def draw; text.draw; end
def clicked; @block.call if @block; end
end
end
end