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https://github.com/cyberarm/i-mic-fps.git
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376 lines
21 KiB
Plaintext
376 lines
21 KiB
Plaintext
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d</authoring_tool>
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<created>2020-01-30T08:56:21</created>
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<modified>2020-01-30T08:56:21</modified>
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</triangles>
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</mesh>
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</geometry>
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|
</library_geometries>
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|
<library_visual_scenes>
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|
<visual_scene id="Scene" name="Scene">
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|
<node id="Plane_002" name="Plane.002" type="NODE">
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|
<matrix sid="transform">1.326094 0.4826588 0 0 -0.4826588 1.326094 0 0 0 0 3.66912 5.393049 0 0 0 1</matrix>
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|
<instance_geometry url="#Plane_002-mesh" name="Plane.002">
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|
<bind_material>
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|
<technique_common>
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|
<instance_material symbol="Material_002-material" target="#Material_002-material">
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|
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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|
</instance_material>
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|
</technique_common>
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|
</bind_material>
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|
</instance_geometry>
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|
</node>
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|
<node id="Plane_001" name="Plane.001" type="NODE">
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|
<matrix sid="transform">1.544178 0.2722803 0 0 -0.2722803 1.544178 0 0 0 0 4.0768 3.677205 0 0 0 1</matrix>
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|
<instance_geometry url="#Plane_001-mesh" name="Plane.001">
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|
<bind_material>
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|
<technique_common>
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|
<instance_material symbol="Material_003-material" target="#Material_003-material">
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|
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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|
</instance_material>
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|
</technique_common>
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|
</bind_material>
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|
</instance_geometry>
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|
</node>
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|
<node id="Plane" name="Plane" type="NODE">
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|
<matrix sid="transform">1.6 0 0 0 0 1.6 0 0 0 0 4.16 2 0 0 0 1</matrix>
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|
<instance_geometry url="#Plane-mesh" name="Plane">
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|
<bind_material>
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|
<technique_common>
|
|
<instance_material symbol="Material_002-material" target="#Material_002-material">
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|
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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|
</instance_material>
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|
</technique_common>
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|
</bind_material>
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|
</instance_geometry>
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|
</node>
|
|
<node id="Circle" name="Circle" type="NODE">
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|
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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|
<instance_geometry url="#Circle-mesh" name="Circle">
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|
<bind_material>
|
|
<technique_common>
|
|
<instance_material symbol="Material_001-material" target="#Material_001-material">
|
|
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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|
</instance_material>
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|
</technique_common>
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|
</bind_material>
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|
</instance_geometry>
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|
</node>
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|
<node id="Camera" name="Camera" type="NODE">
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|
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
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|
<instance_camera url="#Camera-camera"/>
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|
</node>
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|
<node id="Light" name="Light" type="NODE">
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|
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
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|
<instance_light url="#Light-light"/>
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|
</node>
|
|
</visual_scene>
|
|
</library_visual_scenes>
|
|
<scene>
|
|
<instance_visual_scene url="#Scene"/>
|
|
</scene>
|
|
</COLLADA> |