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cyberarm/i-mic-fps
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8b65973f6f2da84b97ce014ffdee8d874e025a0e
i-mic-fps/lib/renderer
History
Cyberarm a6e175d9e0 Replaced Vertex struct with Vector class
2019-02-20 11:00:54 -06:00
..
bounding_box_renderer.rb
Replaced Vertex struct with Vector class
2019-02-20 11:00:54 -06:00
opengl_renderer.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
renderer.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
shader.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
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