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cyberarm/i-mic-fps
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8b65973f6f2da84b97ce014ffdee8d874e025a0e
i-mic-fps/lib/states
History
Cyberarm 7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
..
game_states
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
menus
Refactored LoadingState to use Menu
2019-02-07 12:00:11 -06:00
game_state.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
menu.rb
Refactored LoadingState to use Menu
2019-02-07 12:00:11 -06:00
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