Files
i-mic-fps/shaders/vertex/lighting.glsl
2018-12-12 09:02:33 -06:00

9 lines
164 B
GLSL

# version 330
layout(location = 0) in vec3 vert;
uniform vec3 position;
void main() {
// projection * view * model *
gl_Position = vec4(vert+position, 1.0);
}