Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
954c6899be2aaa6cf80d500b1d299bf31b3b591b
i-mic-fps/shaders
History
Cyberarm d07130b03b 'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)
2019-08-11 21:46:18 -05:00
..
fragment
'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)
2019-08-11 21:46:18 -05:00
vertex
Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
2019-08-11 14:53:15 -05:00
Powered by Gitea Version: 1.25.1 Page: 76ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API