Files
i-mic-fps/lib/game_objects/entities/editor.rb
2020-12-02 17:37:48 -06:00

84 lines
2.1 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
class Editor < Entity
attr_accessor :speed
attr_reader :bound_model, :first_person_view
def setup
bind_model
@speed = 2.5 # meter's per second
@running_speed = 5.0 # meter's per second
@turn_speed = 50.0
@old_speed = @speed
@mass = 72 # kg
@first_person_view = true
@visible = false
@drag = 0.9
end
def update
super
@position += @velocity * window.dt
@velocity *= @drag
end
def relative_speed
InputMapper.down?(:sprint) ? @running_speed : @speed
end
def relative_y_rotation
@orientation.y * -1
end
def forward
@velocity.z += Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
@velocity.y -= Math.sin(@orientation.x * Math::PI / 180) * relative_speed
@velocity.x -= Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
end
def backward
@velocity.z -= Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
@velocity.y += Math.sin(@orientation.x * Math::PI / 180) * relative_speed
@velocity.x += Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
end
def strife_left
@velocity.z += Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
@velocity.x += Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
end
def strife_right
@velocity.z -= Math.sin(relative_y_rotation * Math::PI / 180) * relative_speed
@velocity.x -= Math.cos(relative_y_rotation * Math::PI / 180) * relative_speed
end
def turn_left
@orientation.y += @turn_speed * delta_time
end
def turn_right
@orientation.y -= @turn_speed * delta_time
end
def ascend
@velocity.y += relative_speed
end
def descend
@velocity.y -= relative_speed
end
def toggle_first_person_view
@first_person_view = !@first_person_view
@visible = !@first_person_view
end
def turn_180
@orientation.y = @orientation.y + 180
@orientation.y %= 360
end
end
end