Files
i-mic-fps/lib/managers/entity_manager.rb
2020-12-02 17:37:48 -06:00

42 lines
1.2 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
module EntityManager # Get included into GameState context
def add_entity(entity)
if @collision_manager && entity.manifest.collision
@collision_manager.add(entity)
end # Add every entity to collision manager
Publisher.instance.publish(:create, nil, entity)
@entities << entity
end
def insert_entity(package, name, position, orientation, _data = {})
ent = MapParser::Entity.new(package, name, position, orientation, Vector.new(1, 1, 1))
add_entity(IMICFPS::Entity.new(map_entity: ent, manifest: Manifest.new(package: package, name: name)))
end
def find_entity(entity)
@entities.detect { |e| e == entity }
end
def find_entity_by(name:)
@entities.detect { |entity| entity.name == name }
end
def remove_entity(entity)
return unless (ent = @entities.detect { |e| e == entity })
@collision_manager.remove(entity) if @collision_manager && entity.manifest.collision
@publisher.publish(:destroy, nil, entity)
@entities.delete(ent)
end
def entities
@entities
end
def insert_particle_emitter(position, texture)
end
end
end