Files
i-mic-fps/lib/map.rb
2020-12-02 17:37:48 -06:00

137 lines
2.8 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
class Map
include EntityManager
include LightManager
include CommonMethods
attr_reader :collision_manager, :gravity
def initialize(map_parser:, gravity: IMICFPS::EARTH_GRAVITY)
@map_parser = map_parser
@gravity = gravity
@entities = []
@lights = []
@collision_manager = CollisionManager.new(map: self)
Publisher.new
end
def setup
add_terrain
add_skybox
add_lights
add_entities
# TODO: Add player entity from director
add_entity(
Player.new(
spawnpoint: @map_parser.spawnpoints.sample,
manifest: Manifest.new(
package: "base",
name: "character"
)
)
)
end
def add_terrain
add_entity(
Terrain.new(
map_entity: @map_parser.terrain,
manifest: Manifest.new(
package: @map_parser.terrain.package,
name: @map_parser.terrain.name
)
)
)
end
def add_skybox
add_entity(
Skydome.new(
map_entity: @map_parser.skydome,
backface_culling: false,
manifest: Manifest.new(
package: @map_parser.skydome.package,
name: @map_parser.skydome.name
)
)
)
end
def add_lights
@map_parser.lights.each do |l|
add_light(
Light.new(
id: available_light,
type: l.type,
position: l.position,
diffuse: l.diffuse,
ambient: l.ambient,
specular: l.specular,
intensity: l.intensity
)
)
end
# Default lights if non are defined
return unless @map_parser.lights.size.zero?
add_light(
Light.new(
id: available_light,
position: Vector.new(30, 10.0, 30)
)
)
add_light(
Light.new(
id: available_light,
position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)
)
)
end
def add_entities
@map_parser.entities.each do |ent|
add_entity(
Entity.new(
map_entity: ent,
manifest: Manifest.new(
package: ent.package,
name: ent.name
)
)
)
end
end
def data
@map_parser
end
def render(camera)
gl_error?
Gosu.gl do
gl_error?
glClearColor(0, 0.2, 0.5, 1) # skyish blue
gl_error?
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
gl_error?
window.renderer.draw(camera, @lights, @entities)
end
end
def update
@collision_manager.update
@entities.each(&:update)
end
end
end