Files
i-mic-fps/lib/networking/backend/server.rb
2020-12-02 17:37:48 -06:00

187 lines
5.6 KiB
Ruby

# frozen_string_literal: true
module CyberarmEngine
module Networking
class Server
attr_reader :hostname, :port, :max_peers, :peers
attr_accessor :total_packets_sent, :total_packets_received,
:total_data_sent, :total_data_received,
:last_read_time, :last_write_time
def initialize(
hostname: CyberarmEngine::Networking::DEFAULT_SERVER_HOSTNAME,
port: CyberarmEngine::Networking::DEFAULT_SERVER_PORT,
max_peers: CyberarmEngine::Networking::DEFAULT_PEER_LIMIT,
channels: 3
)
@hostname = hostname
@port = port
@max_peers = max_peers + 2
@channels = Array(0..channels).map { |id| Channel.new(id: id, mode: :default) }
@peers = []
@last_read_time = Networking.milliseconds
@last_write_time = Networking.milliseconds
@total_packets_sent = 0
@total_packets_received = 0
@total_data_sent = 0
@total_data_received = 0
end
# Callbacks #
# Called when peer connects
def peer_connected(peer:)
end
# Called when peer times out or explicitly disconnects
def peer_disconnected(peer:, reason:)
end
### REMOVE? ###
# Called when peer was not sending heartbeats or regular packets for a
# period of time, but was not logically disconnected and removed, and started
# send packets again.
#
# TLDR: peer was temporarily unreachable but did not timeout.
def peer_reconnected(peer:)
end
# Called when a (logical) packet is received from peer
def packet_received(peer:, message:, channel:)
end
# Functions #
# Bind server
def bind
# TODO: Handle socket errors
@socket = UDPSocket.new
@socket.bind(@hostname, @port)
end
# Send packet to specified peer
def send_packet(peer:, message:, reliable: false, channel: 0)
if (peer = @peers[peer])
packet = PacketHandler.create_raw_packet(message, reliable, channel)
peer.write_queue << packet
else
# TODO: Handle no such peer error
end
end
# Send packet to all connected peer
def broadcast_packet(message:, reliable: false, channel: 0)
@peers.each { |peer| send_packet(peer: peer.id, message: message, reliable: reliable, channel: channel) }
end
# Disconnect peer
def disconnect_peer(peer:, reason: "")
if (peer = @peers[peer])
packet = PacketHandler.create_disconnect_packet(peer.id, reason)
peer.write_now!(packet)
@peers.delete(peer)
end
end
def update
while read
end
# handle write queue
# TODO: handle reliable packets differently
@peers.each do |peer|
if Networking.milliseconds - peer.last_read_time > Protocol::TIMEOUT_PERIOD
message = "ERROR: connection timed out"
write(
peer: peer,
packet: PacketHandler.create_control_packet(
peer: peer,
control_type: Protocol::CONTROL_DISCONNECT,
message: message
)
)
peer_disconnected(peer: peer, reason: message)
@peers.delete(peer)
next
end
if Networking.milliseconds - peer.last_write_time > Protocol::HEARTBEAT_INTERVAL
write(
peer: peer,
packet: PacketHandler.create_control_packet(
peer: peer,
control_type: Protocol::CONTROL_PING
)
)
end
while (packet = peer.write_queue.shift)
write(peer: peer, packet: packet)
end
end
end
# !--- this following functions are meant for internal use only ---! #
def available_peer_id
peer_ids = @peers.map(&:id)
ids = (2..@max_peers).to_a - peer_ids
ids.size.positive? ? ids.first : nil
end
def read
data, addr = @socket.recvfrom_nonblock(Protocol::MAX_PACKET_SIZE)
peer = nil
if (peer = @peers.find { |pr| pr.hostname == addr[2] && pr.port == addr[1] })
pkt = PacketHandler.handle(host: self, raw: data, peer: peer)
packet_received(peer: peer, message: pkt.message, channel: 0) if pkt.is_a?(RawPacket)
else
peer = Peer.new(id: 0, hostname: addr[2], port: addr[1])
pkt = PacketHandler.handle(host: self, raw: data, peer: peer)
if pkt && !pkt.is_a?(ControlPacket) && pkt.control_type != Protocol::CONTROL_CONNECT
write(
peer: peer,
packet: PacketHandler.create_control_packet(
peer: peer,
control_type: Protocol::CONTROL_DISCONNECT,
message: "ERROR: peer not connected"
)
)
end
end
@total_packets_received += 1
@total_data_received += data.length
@last_read_time = Networking.milliseconds
peer.total_packets_received += 1
peer.total_data_received += data.length
peer.last_read_time = Networking.milliseconds
true
rescue IO::WaitReadable
false
end
def write(peer:, packet:)
raw = packet.encode
@socket.send(raw, 0, peer.hostname, peer.port)
@total_packets_sent += 1
@total_data_sent += raw.length
@last_write_time = Networking.milliseconds
peer.total_packets_sent += 1
peer.total_data_sent += raw.length
peer.last_write_time = Networking.milliseconds
end
end
end
end