mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-13 06:42:35 +00:00
87 lines
2.2 KiB
Ruby
87 lines
2.2 KiB
Ruby
# frozen_string_literal: true
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class IMICFPS
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class Game < GameState
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attr_reader :map
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def setup
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window.director.load_map(map_parser: @options[:map_parser])
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@player = window.director.map.find_entity_by(name: "character")
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@camera = PerspectiveCamera.new(position: @player.position.clone, aspect_ratio: window.aspect_ratio)
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@camera_controller = CameraController.new(mode: :fpv, camera: @camera, entity: @player)
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# @connection = Networking::Connection.new(address: "localhost", port: Networking::DEFAULT_SERVER_PORT)
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# @connection.connect
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@hud = HUD.new(@player)
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if ARGV.join.include?("--playdemo")
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@demo = Demo.new(camera: @camera, player: @player, demo: "./demo.dat", mode: :play) if File.exist?("./demo.dat")
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elsif ARGV.join.include?("--savedemo")
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@demo = Demo.new(camera: @camera, player: @player, demo: "./demo.dat", mode: :record)
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end
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end
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def draw
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window.director.map.render(@camera)
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@hud.draw
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end
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def update
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control_player
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@hud.update
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@camera_controller.update
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# @connection.update
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window.director.tick(window.dt)
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@demo&.update
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end
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def control_player
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InputMapper.keys.each do |key, pressed|
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next unless pressed
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actions = InputMapper.actions(key)
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next unless actions
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actions.each do |action|
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@player.send(action) if @player.respond_to?(action)
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end
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end
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end
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def button_down(id)
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if id == Gosu::KB_ESCAPE
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push_state(GamePauseMenu)
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return
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end
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@demo&.button_down(id)
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@camera_controller.button_down(id)
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InputMapper.keydown(id)
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Publisher.instance.publish(:button_down, nil, id)
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window.director.map.entities.each do |entity|
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entity.button_down(id) if defined?(entity.button_down)
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end
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end
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def button_up(id)
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@demo&.button_up(id)
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@camera_controller.button_up(id)
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InputMapper.keyup(id)
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Publisher.instance.publish(:button_up, nil, id)
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window.director.map.entities.each do |entity|
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entity.button_up(id) if defined?(entity.button_up)
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end
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end
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end
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end
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