This website requires JavaScript.
Explore
Help
Sign In
cyberarm
/
i-mic-fps
Watch
1
Star
0
Fork
0
You've already forked i-mic-fps
mirror of
https://github.com/cyberarm/i-mic-fps.git
synced
2025-12-16 16:12:35 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
9a195fbf68af605799f604a78b04a3890730388d
i-mic-fps
/
lib
/
renderer
History
Cyberarm
d839811cfd
Fixed reloading shader which failed to compile at start up but succeeded at runtime caused crash due to Model expecting access to attribute location of shader inputs
2020-03-24 10:32:32 -05:00
..
bounding_box_renderer.rb
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
2019-09-27 14:30:23 -05:00
g_buffer.rb
Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
2020-03-22 17:22:10 -05:00
opengl_renderer.rb
Fixed reloading shader which failed to compile at start up but succeeded at runtime caused crash due to Model expecting access to attribute location of shader inputs
2020-03-24 10:32:32 -05:00
renderer.rb
Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
2020-03-23 11:48:44 -05:00