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cyberarm/i-mic-fps
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9f6f330202afc234d5a00e09c6f932aa6493cbe4
i-mic-fps/lib/objects
History
Cyberarm 9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
..
game_objects
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
game_object.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
light.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
model_loader.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
multi_line_text.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
text.rb
Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
2018-12-10 18:50:25 -06:00
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