Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
a7755dfbdf448c42817582a9c39ea9b7439edf77
i-mic-fps/lib
History
Cyberarm a7755dfbdf Removed WaveFont Model Object's knowledge of parenthood.
2018-12-10 10:00:04 -06:00
..
managers
Bunch of stuff
2018-04-23 21:13:16 -05:00
objects
Removed WaveFont Model Object's knowledge of parenthood.
2018-12-10 10:00:04 -06:00
renderer
Bounding Box rendering for Mesh objects is now fixed: used to be the objects were all drawn on the original Mesh instead of its copies.
2018-12-10 09:53:13 -06:00
states
Fixed bounding box rendering! fixed AABB collision detection (was a bit weird), misc. tweaks and fixes.
2018-12-09 21:17:12 -06:00
ui/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Removed WaveFont Model Object's knowledge of parenthood.
2018-12-10 10:00:04 -06:00
common_methods.rb
Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
window.rb
Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
Powered by Gitea Version: 1.25.1 Page: 103ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API