This website requires JavaScript.
Explore
Help
Sign In
cyberarm
/
i-mic-fps
Watch
1
Star
0
Fork
0
You've already forked i-mic-fps
mirror of
https://github.com/cyberarm/i-mic-fps.git
synced
2025-12-15 15:42:35 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
af19166af20288a954c3b00f10671354e51ceaf3
i-mic-fps
/
lib
/
game_objects
History
Cyberarm
af19166af2
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
2019-12-08 17:50:20 -06:00
..
entities
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
camera.rb
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
2019-12-08 17:50:20 -06:00
entity.rb
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
2019-12-08 17:50:20 -06:00
light.rb
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
2019-09-27 14:30:23 -05:00
model_loader.rb
Added event handler for :entity_moved, added door script, various tweaks
2019-09-26 16:19:01 -05:00