Files
i-mic-fps/lib/renderer/renderer.rb

34 lines
1.0 KiB
Ruby

class IMICFPS
class Renderer
include CommonMethods
attr_reader :opengl_renderer, :bounding_box_renderer
def initialize
# @bounding_box_renderer = BoundingBoxRenderer.new(map: map)
@opengl_renderer = OpenGLRenderer.new
end
def draw(camera, lights, entities)
glViewport(0, 0, window.width, window.height)
glEnable(GL_DEPTH_TEST)
entities.each do |object|
if object.visible && object.renderable
# Render bounding boxes before transformation is applied
# @bounding_box_renderer.create_bounding_box(object, object.model.bounding_box, object.debug_color, object.object_id) if $debug.get(:boundingboxes)
@opengl_renderer.draw_object(camera, lights, object)
end
end
# @bounding_box_renderer.draw_bounding_boxes if $debug.get(:boundingboxes)
# window.number_of_vertices+=@bounding_box_renderer.vertex_count if $debug.get(:boundingboxes)
# @bounding_box_renderer.bounding_boxes.clear
end
def finalize # cleanup
end
end
end