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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2026-09-20 23:23:58 +00:00
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b69bdc8e4682e59c0f3c2b1fc109f072896b008e
i-mic-fps/assets/base
History
Cyberarm cf37b94d80 Initial music playlist implementation, added menu music
2021-06-17 23:54:46 +00:00
..
alternate_tank
Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
2020-03-24 09:51:20 -05:00
biped
…
character
Add character model
2019-11-06 08:39:13 -06:00
door
Ran rubocop autocorrect
2020-12-02 17:37:48 -06:00
editor
Added Editor model
2020-05-06 21:33:17 -05:00
evergreen_tree
Oriented tree properly
2020-01-30 13:35:29 -06:00
information_panel
…
islands_terrain
Moved renderering system and model loading into CyberarmEngine, added island_test_map
2020-07-15 21:29:18 -05:00
power_plant
Ran rubocop autocorrect
2020-12-02 17:37:48 -06:00
purchase_terminal
Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture
2019-09-28 13:55:45 -05:00
randomish_terrain
…
river_terrain
…
shared
Initial music playlist implementation, added menu music
2021-06-17 23:54:46 +00:00
skydome
…
sponza
Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest
2020-01-30 22:31:49 -06:00
tree
…
ttank
…
war_factory
Ran rubocop autocorrect
2020-12-02 17:37:48 -06:00
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