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cyberarm
/
i-mic-fps
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b6d7a6ebdb48261f3f1d6a0d29221132ca436fbc
i-mic-fps
/
assets
/
base
/
alternate_tank
History
Cyberarm
b6d7a6ebdb
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
2019-09-26 12:13:08 -05:00
..
model
Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
2019-09-25 20:59:19 -05:00
scripts
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
2019-09-26 12:13:08 -05:00
manifest.yaml
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00