Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
Files
b6d7a6ebdb48261f3f1d6a0d29221132ca436fbc
i-mic-fps/lib/game_objects
History
Cyberarm b6d7a6ebdb Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
2019-09-26 12:13:08 -05:00
..
entities
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
camera.rb
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
entity.rb
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
2019-09-26 12:13:08 -05:00
light.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
model_loader.rb
Made model/entity manifest a first class object
2019-09-25 11:52:19 -05:00
Powered by Gitea Version: 1.25.1 Page: 252ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API