Files
i-mic-fps/lib/managers/entity_manager.rb

32 lines
916 B
Ruby

class IMICFPS
module EntityManager # Get included into GameState context
def add_entity(entity)
@collision_manager.add(entity)# Add every entity to collision manager
@publisher.publish(:create, self, entity)
@entities << entity
end
def insert_entity(package, name, position, orientation, data = {})
ent = Map::Entity.new(package, name, position, orientation, Vector.new(1,1,1))
add_entity(IMICFPS::Entity.new(map_entity: ent, manifest: Manifest.new(package: package, name: name)))
end
def find_entity(entity)
@entities.detect {|entity| entity == entity}
end
def remove_entity(entity)
ent = @entities.detect {|entity| entity == entity}
if ent
@collision_manager.remove(entity)
@publisher.publish(:destroy, self, entity)
@entities.delete(ent)
end
end
def entities
@entities
end
end
end