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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
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b8e53c7a881b8e9e0dff64e91a8074b2b8279f49
i-mic-fps/lib/game_objects
History
Cyberarm 8b35bf037e Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
2020-01-30 11:25:31 -06:00
..
entities
Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
2019-09-28 13:29:21 -05:00
camera.rb
Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
2019-12-08 17:50:20 -06:00
entity.rb
Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
2020-01-30 11:25:31 -06:00
light.rb
Fixed immediate mode lighting, improved-ish modern gl lighting
2019-12-09 11:48:54 -06:00
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