Files
i-mic-fps/lib/texture.rb

64 lines
1.8 KiB
Ruby

class IMICFPS
class Texture
include CommonMethods
CACHE = {}
def self.release_textures
CACHE.values.each do |id|
glDeleteTextures(id)
end
end
attr_reader :id
def initialize(path: nil, image: nil, retro: false)
raise "keyword :path or :image must be provided!" if path.nil? && image.nil?
@retro = retro
if path.is_a?(Array)
if path.size > 1
path = "#{GAME_ROOT_PATH}/assets/#{path.join("/")}"
else
path = path.first
end
end
@id = create_from_image(path ? path : image)
end
def from_cache(path)
CACHE[path] = create_from_image(path) unless CACHE[path]
return CACHE[path]
end
def create_from_image(path_or_image)
puts "Allocating texture for: #{path_or_image}" if window.config.get(:debug_options, :stats)
texture = nil
if path_or_image.is_a?(Gosu::Image)
texture = path_or_image
else
texture = Gosu::Image.new(path_or_image, retro: false)
end
array_of_pixels = texture.to_blob
tex_names_buf = ' ' * 4
glGenTextures(1, tex_names_buf)
texture_id = tex_names_buf.unpack('L2').first
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) if @retro
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) unless @retro
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
glGenerateMipmap(GL_TEXTURE_2D)
gl_error?
return texture_id
end
end
end