Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
Files
bf783381eee07dd57ff8d0abf61e5f0f6135298f
i-mic-fps/lib/objects
History
Cyberarm bf783381ee Fix floating in midair, probably.
2018-09-05 08:37:52 -05:00
..
camera.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
game_object.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
light.rb
Refactored lights, use light manager
2018-03-20 20:17:33 -05:00
model_loader.rb
Duct taping a cache bug, added test_object that uses sponza.obj.
2018-06-18 12:17:32 -05:00
multi_line_text.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
player.rb
Fix floating in midair, probably.
2018-09-05 08:37:52 -05:00
skydome.rb
Terrrain fill dome, added terrain to face count
2018-03-31 21:33:03 -05:00
terrain.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
test_object.rb
Duct taping a cache bug, added test_object that uses sponza.obj.
2018-06-18 12:17:32 -05:00
text.rb
Bunch of stuff
2018-04-23 21:13:16 -05:00
tree.rb
Added distance for tree
2018-07-30 12:56:29 -05:00
Powered by Gitea Version: 1.25.1 Page: 356ms Template: 45ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API