mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
76 lines
2.2 KiB
Ruby
76 lines
2.2 KiB
Ruby
class IMICFPS
|
|
class LoadingState < GameState
|
|
def setup
|
|
@header = Text.new("I-MIC FPS", y: 10, size: 100, alignment: :center)
|
|
@subheading = Text.new("Loading Assets", y: 100, size: 50, alignment: :center)
|
|
@state = Text.new("Preparing...", y: $window.height/2-40, size: 40, alignment: :center)
|
|
@percentage = Text.new("0%", y: $window.height-50-25, size: 50, alignment: :center)
|
|
|
|
@dummy_game_object = nil
|
|
@assets = []
|
|
@asset_index = 0
|
|
add_asset(:obj, "objects/randomish_terrain.obj")
|
|
add_asset(:obj, "objects/skydome.obj")
|
|
add_asset(:obj, "objects/tree.obj")
|
|
add_asset(:obj, "objects/biped.obj")
|
|
|
|
# Currently broken
|
|
Shader.new(name: "lighting", vertex_file: "shaders/vertex/lighting.glsl", fragment_file: "shaders/fragment/lighting.glsl")
|
|
|
|
@act = false
|
|
@cycled = false
|
|
|
|
@completed_for_ms = 0
|
|
@lock = false
|
|
end
|
|
|
|
def draw
|
|
@header.draw
|
|
@subheading.draw
|
|
@state.draw
|
|
|
|
fill(Gosu::Color.rgba(127, 64, 0, 150))
|
|
progressbar
|
|
end
|
|
|
|
def update
|
|
# puts (@asset_index.to_f/@assets.count)
|
|
@percentage.text = "#{((@asset_index.to_f/@assets.count)*100.0).round}%"
|
|
@act = true if @cycled
|
|
|
|
if @act && (@asset_index+1 <= @assets.count)
|
|
@act = false
|
|
@cycled = false
|
|
|
|
hash = @assets[@asset_index]
|
|
ModelLoader.new(type: hash[:type], file_path: hash[:path], game_object: @dummy_game_object)
|
|
|
|
@asset_index+=1
|
|
end
|
|
|
|
unless @asset_index < @assets.count
|
|
if @act && Gosu.milliseconds-@completed_for_ms > 250
|
|
push_game_state(@options[:forward])
|
|
else
|
|
@act = true
|
|
@completed_for_ms = Gosu.milliseconds unless @lock
|
|
@lock = true
|
|
end
|
|
else
|
|
@state.text = "Loading #{@assets[@asset_index][:path].split('/').last}..."
|
|
@state.x = ($window.width/2)-(@state.width/2)
|
|
@cycled = true
|
|
end
|
|
end
|
|
|
|
def add_asset(type, path)
|
|
@assets << {type: type, path: path}
|
|
end
|
|
|
|
def progressbar
|
|
@percentage.draw
|
|
progress = (@asset_index.to_f/@assets.count)*$window.width
|
|
draw_rect(0, $window.height-100, progress, 100, Gosu::Color.rgb(255,127,0))
|
|
end
|
|
end
|
|
end |