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cyberarm
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i-mic-fps
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cad7b5c263f08eeb37fc9b696b4874585dcdcfea
i-mic-fps
/
lib
History
Cyberarm
cad7b5c263
Fixed a silly notion with Vector, airthmitic functions won't set Vector's data unless its setting arithmitic now. (vector+other won't set vector but will return a new vector, while
...
vector+=other WILL set vector's data)
2019-02-20 11:12:38 -06:00
..
managers
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
math
Fixed a silly notion with Vector, airthmitic functions won't set Vector's data unless its setting arithmitic now. (vector+other won't set vector but will return a new vector, while
2019-02-20 11:12:38 -06:00
objects
Replaced Vertex struct with Vector class
2019-02-20 11:00:54 -06:00
renderer
Replaced Vertex struct with Vector class
2019-02-20 11:00:54 -06:00
states
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
trees
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
ui
/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Replaced Vertex struct with Vector class
2019-02-20 11:00:54 -06:00
common_methods.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
window.rb
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00