Files
i-mic-fps/shaders/vertex/render_screen.glsl

10 lines
245 B
GLSL

#version 330 core
layout (location = 0) in vec2 inPosition;
layout (location = 1) in vec2 inTexCoords;
out vec2 outTexCoords;
void main() {
gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
outTexCoords = inTexCoords;
}