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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
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d839811cfde31cc89733601faa916a5426aa41d3
i-mic-fps/lib/renderer
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Cyberarm d839811cfd Fixed reloading shader which failed to compile at start up but succeeded at runtime caused crash due to Model expecting access to attribute location of shader inputs
2020-03-24 10:32:32 -05:00
..
bounding_box_renderer.rb
Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
2019-09-27 14:30:23 -05:00
g_buffer.rb
Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
2020-03-22 17:22:10 -05:00
opengl_renderer.rb
Fixed reloading shader which failed to compile at start up but succeeded at runtime caused crash due to Model expecting access to attribute location of shader inputs
2020-03-24 10:32:32 -05:00
renderer.rb
Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
2020-03-23 11:48:44 -05:00
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