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cyberarm
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i-mic-fps
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df05ec5150e05f0a50a078b15a99dbd34a6fa30c
i-mic-fps
/
lib
History
Cyberarm
874d934606
Added README, rescue from missing demo file, add .gitignore.
2019-02-17 21:22:40 -06:00
..
managers
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00
objects
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00
renderer
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
states
Added README, rescue from missing demo file, add .gitignore.
2019-02-17 21:22:40 -06:00
ui
/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player.
2019-02-17 14:14:39 -06:00
common_methods.rb
Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
2019-02-17 10:50:08 -06:00
window.rb
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00