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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
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e94f2582f9c9f9f3c1550b8cfbd76656d6f1a187
i-mic-fps/lib/game_objects/entities
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Cyberarm 578c00673d Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
2020-03-24 09:51:20 -05:00
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player.rb
Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
2020-03-24 09:51:20 -05:00
skydome.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
terrain.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
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