This website requires JavaScript.
Explore
Help
Sign In
cyberarm
/
i-mic-fps
Watch
1
Star
0
Fork
0
You've already forked i-mic-fps
mirror of
https://github.com/cyberarm/i-mic-fps.git
synced
2025-12-15 15:42:35 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
eb7a7fc6d6e9a8f42c684dfddafb65fe8d67d345
i-mic-fps
/
lib
/
game_objects
History
Cyberarm
eb7a7fc6d6
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
..
entities
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
camera.rb
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
entity.rb
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
light.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
model_loader.rb
Made model/entity manifest a first class object
2019-09-25 11:52:19 -05:00