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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
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ecee08659091091f5f019e97e0867244ed708cfb
i-mic-fps/lib/managers
History
Cyberarm ecee086590 Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
2019-09-25 18:17:18 -05:00
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collision_manager.rb
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
2019-09-25 18:17:18 -05:00
entity_manager.rb
Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
2019-08-10 09:40:31 -05:00
input_mapper.rb
Simplified InputMapper#action
2019-08-13 10:23:08 -05:00
light_manager.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
network_manager.rb
Bunch of stuff
2018-04-23 21:13:16 -05:00
physics_manager.rb
Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
2019-09-25 18:17:18 -05:00
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