This website requires JavaScript.
Explore
Help
Sign In
cyberarm
/
i-mic-fps
Watch
1
Star
0
Fork
0
You've already forked i-mic-fps
mirror of
https://github.com/cyberarm/i-mic-fps.git
synced
2025-12-15 15:42:35 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
Files
f41078b14b0ded511ddab741ac7218174a4484eb
i-mic-fps
/
lib
/
managers
History
Cyberarm
ee844f256f
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
..
collision_manager.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
entity_manager.rb
Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
2019-08-10 09:40:31 -05:00
input_mapper.rb
Simplified InputMapper#action
2019-08-13 10:23:08 -05:00
light_manager.rb
Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
2019-02-07 10:05:43 -06:00
network_manager.rb
Bunch of stuff
2018-04-23 21:13:16 -05:00
physics_manager.rb
PhysicsManager now has a job, CollisionManager enabled, using Player velocity instead of position for movement controls, added Entity drag, added spaces
2019-08-09 08:27:34 -05:00