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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 23:52:35 +00:00
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f7936b38bc852156c257c524e5cfb7abb1300aa9
i-mic-fps/lib/game_objects
History
Cyberarm f7936b38bc Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
2019-09-26 14:29:42 -05:00
..
entities
Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
2019-09-26 14:29:42 -05:00
camera.rb
Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
2019-09-25 22:01:03 -05:00
entity.rb
Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
2019-09-26 12:13:08 -05:00
light.rb
Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
2019-09-25 10:09:05 -05:00
model_loader.rb
Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
2019-09-26 14:29:42 -05:00
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