Files
i-mic-fps/lib/managers/physics_manager.rb

36 lines
963 B
Ruby

class IMICFPS
class PhysicsManager
def initialize(collision_manager:)
@collision_manager = collision_manager
end
def update
@collision_manager.collisions.each do |entity, versus|
versus.each do |other|
resolve(entity, other)
end
end
simulate
end
def resolve(entity, other)
if other.is_a?(Terrain)
entity.velocity.y = 0 if entity.velocity.y < 0
else
entity.velocity.y = other.velocity.y if other.velocity.y < entity.velocity.y && entity.velocity.y < 0
end
end
def simulate
@collision_manager.game_state.entities.each do |entity|
entity.velocity.x *= entity.drag
entity.velocity.z *= entity.drag
entity.position.x += entity.velocity.x * entity.delta_time
entity.position.y += entity.velocity.y * entity.delta_time
entity.position.z += entity.velocity.z * entity.delta_time
end
end
end
end