mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
36 lines
963 B
Ruby
36 lines
963 B
Ruby
class IMICFPS
|
|
class PhysicsManager
|
|
def initialize(collision_manager:)
|
|
@collision_manager = collision_manager
|
|
end
|
|
|
|
def update
|
|
@collision_manager.collisions.each do |entity, versus|
|
|
versus.each do |other|
|
|
resolve(entity, other)
|
|
end
|
|
end
|
|
|
|
simulate
|
|
end
|
|
|
|
def resolve(entity, other)
|
|
if other.is_a?(Terrain)
|
|
entity.velocity.y = 0 if entity.velocity.y < 0
|
|
else
|
|
entity.velocity.y = other.velocity.y if other.velocity.y < entity.velocity.y && entity.velocity.y < 0
|
|
end
|
|
end
|
|
|
|
def simulate
|
|
@collision_manager.game_state.entities.each do |entity|
|
|
entity.velocity.x *= entity.drag
|
|
entity.velocity.z *= entity.drag
|
|
|
|
entity.position.x += entity.velocity.x * entity.delta_time
|
|
entity.position.y += entity.velocity.y * entity.delta_time
|
|
entity.position.z += entity.velocity.z * entity.delta_time
|
|
end
|
|
end
|
|
end
|
|
end |