Files
i-mic-fps/lib/ui/console.rb

101 lines
2.9 KiB
Ruby

class IMICFPS
class Console
Z = 100_000
PADDING = 2
include CommonMethods
def initialize
@text_input = Gosu::TextInput.new
@input = Text.new("", x: 4, y: window.height / 4 * 3 - (PADDING * 2), z: Console::Z + 1)
@input.y -= @input.height
@history_height = window.height / 4 * 3 - (PADDING * 2 + @input.textobject.height)
@history = Text.new("=== #{IMICFPS::NAME} v#{IMICFPS::VERSION} (#{IMICFPS::RELEASE_NAME}) ===\n\n", x: 4, y: @history_height, z: Console::Z + 1)
update_history
@background_color = Gosu::Color.rgba(0, 0, 0, 200)
@foreground_color = Gosu::Color.rgba(100, 100, 100, 100)
@input_color = Gosu::Color.rgba(100, 100, 100, 200)
@showing_cursor = false
@active_text_input = nil
@show_caret = true
@caret_last_change = Gosu.milliseconds
@caret_interval = 250
@caret_color = Gosu::Color::WHITE
@width = window.width / 4 * 3
@height = window.height / 4 * 3
end
def draw
# Background/Border
draw_rect(0, 0, @width, @height, @background_color, Console::Z)
# Foregound/History
draw_rect(PADDING, PADDING, @width - (PADDING * 2), @height - (PADDING * 2), @foreground_color, Console::Z)
# Text bar
draw_rect(2, @input.y, @width - (PADDING * 2), @input.height, @input_color, Console::Z)
@history.draw
@input.draw
# Caret
draw_rect(@input.x + caret_pos, @input.y, Console::PADDING, @input.height, @caret_color, Console::Z + 2) if @show_caret
end
def caret_pos
return 0 if @text_input.caret_pos == 0
@input.textobject.text_width(@text_input.text[0..@text_input.caret_pos-1])
end
def update
if Gosu.milliseconds - @caret_last_change >= @caret_interval
@caret_last_change = Gosu.milliseconds
@show_caret = !@show_caret
end
@input.text = @text_input.text
end
def button_down(id)
case id
when Gosu::KbEnter, Gosu::KbReturn
return unless @text_input.text.length > 0
@history.text += "\n> #{@text_input.text}"
update_history
@text_input.text = ""
when Gosu::KbBacktick
# Removed backtick character from input
if @text_input.text.size > 1
@text_input.text = @text_input.text[0..@text_input.text.size - 2]
else
@text_input.text = ""
end
end
end
def button_up(id)
end
def update_history
@history.y = @history_height - (@history.text.lines.count * (@history.textobject.height))
end
def focus
@active_text_input = window.text_input
window.text_input = @text_input
@showing_cursor = window.show_cursor
window.show_cursor = true
@show_caret = true
@caret_last_change = Gosu.milliseconds
end
def blur
window.text_input = @active_text_input
window.show_cursor = @showing_cursor
end
end
end