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https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-14 07:12:34 +00:00
Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined
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@@ -4,11 +4,11 @@ class IMICRTS
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window.show_cursor = true
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@player = Player.new(id: 0)
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@director = Director.new(map: nil, players: [@player])
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@director = Director.new(map: Map.new(width: 256, height: 256), players: [@player])
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@selected_entities = []
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@debug_info = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
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@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY)
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@sidebar = stack(height: 1.0) do
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background [0x55555555, 0x55666666]
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@@ -55,7 +55,8 @@ class IMICRTS
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Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
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@player.camera.draw(0, 0, window.width, window.height) do
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@player.camera.draw do
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@director.map.draw(@player.camera)
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@director.entities.each(&:draw)
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@selected_entities.each(&:selected_draw)
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@@ -85,6 +86,7 @@ class IMICRTS
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mouse = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
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@debug_info.text = %(
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FPS: #{Gosu.fps}
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Aspect Ratio: #{@player.camera.aspect_ratio}
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Zoom: #{@player.camera.zoom}
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Window Mouse X: #{window.mouse_x}
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