Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined

This commit is contained in:
2019-10-03 17:19:59 -05:00
parent fd3b847449
commit 0c22996b9f
6 changed files with 95 additions and 12 deletions

View File

@@ -22,6 +22,7 @@ require_relative "lib/states/menus/multiplayer_lobby_menu"
require_relative "lib/zorder"
require_relative "lib/entity"
# require_relative "lib/entities/"
require_relative "lib/map"
require_relative "lib/order"
require_relative "lib/friendly_hash"

View File

@@ -1,7 +1,8 @@
class IMICRTS
class Camera
attr_reader :position, :velocity, :zoom, :drag
def initialize(scroll_speed: 10, position: CyberarmEngine::Vector.new(0.0, 0.0))
attr_reader :viewport, :position, :velocity, :zoom, :drag
def initialize(viewport:, scroll_speed: 10, position: CyberarmEngine::Vector.new(0.0, 0.0))
@viewport = CyberarmEngine::BoundingBox.new(viewport[0], viewport[1], viewport[2], viewport[3])
@scroll_speed = scroll_speed
@position = position
@velocity = CyberarmEngine::Vector.new(0.0, 0.0)
@@ -16,8 +17,9 @@ class IMICRTS
def window; $window; end
def draw(*args, &block)
def draw(&block)
if block
Gosu.clip_to(@viewport.min.x, @viewport.min.y, @viewport.max.x, @viewport.max.y) do
center_point = center
Gosu.translate(@position.x, @position.y) do
Gosu.scale(@zoom, @zoom, center.x, center.y) do
@@ -26,6 +28,7 @@ class IMICRTS
end
end
end
end
def update
@zoom = 1.0
@@ -34,6 +37,9 @@ class IMICRTS
@velocity *= @drag
@position += @velocity * @scroll_speed
@viewport.max.x = window.width
@viewport.max.y = window.height
end
def mouse_pick(x, y)
@@ -55,6 +61,18 @@ class IMICRTS
@position += center.lerp(vector, factor) * window.dt
end
def visible?(object)
if object.is_a?(Map::Tile)
object.position.x - object.size >= @viewport.min.x - @position.x &&
object.position.y - object.size >= @viewport.min.y - @position.y &&
object.position.x <= @viewport.max.x - @position.x &&
object.position.y <= @viewport.max.y - @position.y
else
pp object.class
exit
end
end
def aspect_ratio
window.height / window.width.to_f
end

View File

@@ -1,6 +1,6 @@
class IMICRTS
class Director
attr_reader :current_tick
attr_reader :current_tick, :map
def initialize(map:, players:, networking_mode: :virtual, tick_rate: 10)
@map = map
@players = players

62
lib/map.rb Normal file
View File

@@ -0,0 +1,62 @@
class IMICRTS
class Map
Tile = Struct.new(:position, :color, :size)
def initialize(width:, height:, tile_size: 32)
@width, @height = width, height
@tile_size = tile_size
@tiles = []
height.times do |y|
width.times do |x|
@tiles.push(
Tile.new(
CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
Gosu::Color.rgb(rand(25), rand(150..200), rand(25)),
@tile_size
)
)
end
end
end
def draw(camera)
visible_tiles(camera).each do |tile|
Gosu.draw_rect(
tile.position.x, tile.position.y,
@tile_size, @tile_size,
tile.color, tile.position.z
)
end
end
def visible_tiles(camera)
_tiles = []
top_left = camera.center - CyberarmEngine::Vector.new($window.width / 2, $window.height / 2) / camera.zoom
top_left.x = top_left.x.ceil
top_left.y = top_left.y.ceil
top_left /= @tiles.first.size
# +1 to overdraw a bit to hide pop-in
_width = ($window.width / @tile_size) + 1
_height = ($window.height / @tile_size) + 1
_height.times do |y|
_width.times do |x|
if tile = tile_at(x + top_left.x, y + top_left.y)
_tiles.push(tile)
end
end
end
return _tiles
end
def tile_at(x, y)
@tiles[x + y * @width]
end
end
end

View File

@@ -8,7 +8,7 @@ class IMICRTS
@entities = []
@orders = []
@camera = Camera.new
@camera = Camera.new(viewport: [0, 0, $window.width, $window.height])
@selected_entities = []
@current_entity_id = 0

View File

@@ -4,11 +4,11 @@ class IMICRTS
window.show_cursor = true
@player = Player.new(id: 0)
@director = Director.new(map: nil, players: [@player])
@director = Director.new(map: Map.new(width: 256, height: 256), players: [@player])
@selected_entities = []
@debug_info = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@debug_info = CyberarmEngine::Text.new("", y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do
background [0x55555555, 0x55666666]
@@ -55,7 +55,8 @@ class IMICRTS
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
@player.camera.draw(0, 0, window.width, window.height) do
@player.camera.draw do
@director.map.draw(@player.camera)
@director.entities.each(&:draw)
@selected_entities.each(&:selected_draw)
@@ -85,6 +86,7 @@ class IMICRTS
mouse = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
@debug_info.text = %(
FPS: #{Gosu.fps}
Aspect Ratio: #{@player.camera.aspect_ratio}
Zoom: #{@player.camera.zoom}
Window Mouse X: #{window.mouse_x}