mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-15 15:52:34 +00:00
Added replaced sidebar label buttons with images, added 'radar' (currently static map image)
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@@ -6,11 +6,13 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:barracks, :building, 400, 40, "Builds and soldiers", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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IMICRTS::Entity.define_entity(:barracks, :building, 400, 40, "Builds and heals soldiers", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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end
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entity.radius = 44
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entity.max_health = 100.0
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@@ -7,12 +7,14 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, 310, "Provides radar and builds construction workers", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :construction_worker })
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :construction_worker })
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end
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entity.radius = 40
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entity.max_health = 100.0
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@@ -6,13 +6,15 @@ tiles = [
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[false, false, false, false, false],
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]
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, 100, "Builds and rearms helicopters", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :helicopter })
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, 100, "Builds and rearms aircraft", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :helicopter })
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end
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entity.radius = 26
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entity.max_health = 100.0
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@@ -7,7 +7,9 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:power_plant, :building, 800, 45, "Generates power", tiles) do |entity|
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entity.has(:building)
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unless entity.proto_entity
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entity.has(:building)
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end
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entity.radius = 24
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entity.max_health = 100.0
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@@ -29,14 +31,13 @@ IMICRTS::Entity.define_entity(:power_plant, :building, 800, 45, "Generates power
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emitters.each do |pos|
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entity.particle_emitters << IMICRTS::SmokeEmitter.new(position: pos)
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entity.particle_emitters << IMICRTS::SmokeEmitter.new(position: pos, emitting: false)
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end
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entity.on_tick do
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# entity.produce_power
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if entity.component(:building).data.state == :idle
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if entity.component(:building).construction_complete?
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entity.particle_emitters.each do |emitter|
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emitter.emitting = true
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end
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@@ -7,7 +7,9 @@ tiles = [
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]
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IMICRTS::Entity.define_entity(:refinery, :building, 1_400, 200, "Generates credits", tiles) do |entity|
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entity.has(:building)
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unless entity.proto_entity
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entity.has(:building)
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end
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entity.radius = 44
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entity.max_health = 100.0
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@@ -6,15 +6,17 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds units", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :jeep })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :tank })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :harvester })
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds and repairs ground vehicles", tiles) do |entity|
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unless entity.proto_entity
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :jeep })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :tank })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :harvester })
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end
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entity.radius = 48
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entity.max_health = 100.0
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@@ -1,9 +1,11 @@
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IMICRTS::Entity.define_entity(:construction_worker, :unit, 1000, 75, "Constructs buildings") do |entity|
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entity.has(:movement)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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[:power_plant, :refinery, :barracks, :war_factory, :helipad, :construction_yard].each do |ent|
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entity.component(:sidebar_actions).add(:set_tool, { tool: :place_entity, entity: ent, construction_worker: entity })
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unless entity.proto_entity
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entity.has(:movement)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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[:power_plant, :refinery, :barracks, :war_factory, :helipad, :construction_yard].each do |ent|
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entity.component(:sidebar_actions).add(:set_tool, { tool: :place_entity, entity: ent, construction_worker: entity })
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end
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end
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entity.radius = 14
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