Implemented Zoom

This commit is contained in:
2019-10-01 08:25:02 -05:00
parent 79de34a596
commit 51db2dc5b8
4 changed files with 48 additions and 20 deletions

View File

@@ -1,12 +1,17 @@
class IMICRTS class IMICRTS
class Camera class Camera
attr_reader :position, :velocity, :drag attr_reader :position, :velocity, :zoom, :drag
def initialize(scroll_speed: 10, position: CyberarmEngine::Vector.new(0.0, 0.0)) def initialize(scroll_speed: 10, position: CyberarmEngine::Vector.new(0.0, 0.0))
@scroll_speed = scroll_speed @scroll_speed = scroll_speed
@position = position @position = position
@velocity = CyberarmEngine::Vector.new(0.0, 0.0) @velocity = CyberarmEngine::Vector.new(0.0, 0.0)
@drag = 0.8 @zoom = 1.0
@min_zoom = 0.25
@max_zoom = 4.0
@drag = 0.8 # Used to arrest velocity
@grab_drag = 0.5 # Used when camera is panned using middle mouse button
end end
def window; $window; end def window; $window; end
@@ -14,7 +19,10 @@ class IMICRTS
def draw(&block) def draw(&block)
if block if block
Gosu.translate(@position.x, @position.y) do Gosu.translate(@position.x, @position.y) do
block.call center_point = center
Gosu.scale(@zoom, @zoom, center.x, center.y) do
block.call
end
end end
end end
end end
@@ -26,8 +34,18 @@ class IMICRTS
@position += @velocity * @scroll_speed @position += @velocity * @scroll_speed
end end
def mouse_pick(x, y)
mouse = CyberarmEngine::Vector.new(x, y)
normalized = (mouse / @zoom - @position / @zoom) * @zoom
normalized.x = normalized.x.floor
normalized.y = normalized.y.floor
return normalized
end
def center def center
CyberarmEngine::Vector.new(window.width / 2, window.height / 2) - @position (CyberarmEngine::Vector.new(window.width / 2, window.height / 2) / @zoom - @position / @zoom) * @zoom
end end
def center_around(vector, factor) def center_around(vector, factor)
@@ -48,7 +66,7 @@ class IMICRTS
if @drag_start if @drag_start
@velocity *= 0.0 @velocity *= 0.0
@position = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @drag_start @position = lerp(@position, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @drag_start, @grab_drag)
end end
end end
@@ -57,9 +75,13 @@ class IMICRTS
when Gosu::KB_H when Gosu::KB_H
@position.x, @position.y = 0.0, 0.0 @position.x, @position.y = 0.0, 0.0
@velocity *= 0.0 @velocity *= 0.0
when Gosu::MS_WHEEL_UP
@zoom = (@zoom + 0.25).clamp(@min_zoom, @max_zoom)
when Gosu::MS_WHEEL_DOWN
@zoom = (@zoom - 0.25).clamp(@min_zoom, @max_zoom)
when Gosu::MS_MIDDLE when Gosu::MS_MIDDLE
@position_start = @position.clone @position_start = @position.clone
@drag_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @position @drag_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y)
end end
end end

View File

@@ -18,11 +18,11 @@ class IMICRTS
factor = (1.0 - ((Gosu.milliseconds - @started_at) / @close_time.to_f)).clamp(0.0, 1.0) factor = (1.0 - ((Gosu.milliseconds - @started_at) / @close_time.to_f)).clamp(0.0, 1.0)
@color.alpha = 255 * (factor - 0.1) @color.alpha = 255 * (factor - 0.1)
window.close if Gosu.milliseconds - @started_at >= @close_time window.close! if Gosu.milliseconds - @started_at >= @close_time
end end
def button_up(id) def button_up(id)
window.close if id == Gosu::KB_ESCAPE window.close!
end end
end end
end end

View File

@@ -6,19 +6,18 @@ class IMICRTS
@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY) @mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do @sidebar = stack(height: 1.0) do
background [0xff555555, Gosu::Color::GRAY] background [0x55555555, 0x55666666]
label "SIDEBAR", text_size: 78 label "SIDEBAR", text_size: 78, margin_bottom: 20
label ""
button("Harvest", width: 1.0) do @h = button("Harvester", width: 1.0) do
@units << Entity.new( @units << Entity.new(
images: Gosu::Image.new("assets/vehicles/harvester/images/harvester.png", retro: true), images: Gosu::Image.new("assets/vehicles/harvester/images/harvester.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE), position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360) angle: rand(360)
) )
end end
button("Construction Worker", width: 1.0) do @c = button("Construction Worker", width: 1.0) do
@units << Entity.new( @units << Entity.new(
images: Gosu::Image.new("assets/vehicles/construction_worker/images/construction_worker.png", retro: true), images: Gosu::Image.new("assets/vehicles/construction_worker/images/construction_worker.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE), position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
@@ -27,11 +26,13 @@ class IMICRTS
end end
button("Leave", width: 1.0) do button("Leave", width: 1.0, margin_top: 20) do
finalize finalize
push_state(MainMenu) push_state(MainMenu)
end end
end end
100.times { |i| [@c, @h].sample.instance_variable_get("@block").call }
end end
def draw def draw
@@ -43,10 +44,10 @@ class IMICRTS
@units.each(&:draw) @units.each(&:draw)
draw_rect(@anchor.x - 10, @anchor.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) if @anchor draw_rect(@anchor.x - 10, @anchor.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) if @anchor
# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY) draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
# mouse_center = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
# draw_rect(mouse_center.x - 10, mouse_center.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY) draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
end end
@mouse_pos.draw @mouse_pos.draw
@@ -61,7 +62,8 @@ class IMICRTS
@camera.center_around(@anchor, 0.9) @camera.center_around(@anchor, 0.9)
end end
@mouse_pos.text = "X: #{window.mouse_x}\nY: #{window.mouse_y}" mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
@mouse_pos.text = "Zoom: #{@camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
end end
def button_down(id) def button_down(id)
@@ -70,12 +72,12 @@ class IMICRTS
case id case id
when Gosu::MS_LEFT when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@anchor = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position @anchor = @camera.mouse_pick(window.mouse_x, window.mouse_y)
end end
when Gosu::MS_RIGHT when Gosu::MS_RIGHT
@anchor = nil @anchor = nil
end end
@camera.button_down(id) @camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
end end
def button_up(id) def button_up(id)

View File

@@ -14,6 +14,10 @@ class IMICRTS
@last_update_time = Gosu.milliseconds @last_update_time = Gosu.milliseconds
end end
def close
push_state(Closing) unless current_state.is_a?(Closing)
end
def delta_time def delta_time
Gosu.milliseconds - @last_update_time Gosu.milliseconds - @last_update_time
end end