Camera#pick almost works, fixed Map tile exclusion

This commit is contained in:
2019-10-07 12:30:17 -05:00
parent cc93b5993d
commit 5d8712946d
3 changed files with 27 additions and 13 deletions

View File

@@ -20,7 +20,6 @@ class IMICRTS
def draw(&block) def draw(&block)
if block if block
Gosu.clip_to(@viewport.min.x, @viewport.min.y, @viewport.max.x, @viewport.max.y) do Gosu.clip_to(@viewport.min.x, @viewport.min.y, @viewport.max.x, @viewport.max.y) do
center_point = center
Gosu.transform(*worldspace.elements) do Gosu.transform(*worldspace.elements) do
block.call block.call
end end
@@ -39,7 +38,13 @@ class IMICRTS
end end
def pick(vector) def pick(vector)
inverse = (vector - @position) / @zoom neg_center = CyberarmEngine::Vector.new(-center.x, -center.y)
scaled_position = ((vector - (@position)) / @zoom)
scaled_translation = (neg_center / @zoom + center)
# TODO: Fix error caused when @position != 0
inverse = (scaled_position + scaled_translation)
inverse.x = inverse.x.floor inverse.x = inverse.x.floor
inverse.y = inverse.y.floor inverse.y = inverse.y.floor
@@ -47,7 +52,7 @@ class IMICRTS
end end
def center def center
(CyberarmEngine::Vector.new(window.width / 2, window.height / 2) - @position) CyberarmEngine::Vector.new(window.width / 2, window.height / 2)
end end
def center_around(vector, factor) def center_around(vector, factor)
@@ -57,9 +62,9 @@ class IMICRTS
def worldspace def worldspace
zoom_vector = CyberarmEngine::Vector.new(@zoom, @zoom) zoom_vector = CyberarmEngine::Vector.new(@zoom, @zoom)
position_matrix = CyberarmEngine::Matrix.translate(@position) position_matrix = CyberarmEngine::Transform.translate(@position)
CyberarmEngine::Matrix.concat(CyberarmEngine::Matrix.scale(zoom_vector, center), position_matrix) CyberarmEngine::Transform.concat(CyberarmEngine::Transform.scale(zoom_vector, center - @position), position_matrix)
end end
def visible?(object) def visible?(object)

View File

@@ -32,19 +32,24 @@ class IMICRTS
def visible_tiles(camera) def visible_tiles(camera)
_tiles = [] _tiles = []
top_left = camera.center - CyberarmEngine::Vector.new($window.width / 2, $window.height / 2) / camera.zoom top_left = (camera.center - camera.position) - CyberarmEngine::Vector.new($window.width / 2, $window.height / 2) / camera.zoom
top_left.x = top_left.x.ceil
top_left.y = top_left.y.ceil
top_left /= @tile_size top_left /= @tile_size
top_left.x = top_left.x.floor
top_left.y = top_left.y.floor
# +1 to overdraw a bit to hide pop-in # +1 to overdraw a bit to hide pop-in
_width = ($window.width / @tile_size) + 1 _width = ((($window.width / @tile_size) + 2) / camera.zoom).ceil
_height = ($window.height / @tile_size) + 1 _height = ((($window.height / @tile_size) + 2) / camera.zoom).ceil
_height.times do |y| _height.times do |y|
_width.times do |x| _width.times do |x|
if tile = tile_at(x + top_left.x, y + top_left.y) _x, _y = x + top_left.x, y + top_left.y
next if _x < 0 || _x > @width
next if _y < 0 || _y > @height
if tile = tile_at(_x, _y)
_tiles.push(tile) _tiles.push(tile)
end end
end end

View File

@@ -60,7 +60,8 @@ class IMICRTS
@director.entities.each(&:draw) @director.entities.each(&:draw)
@selected_entities.each(&:selected_draw) @selected_entities.each(&:selected_draw)
draw_rect(@player.camera.center.x - 10, @player.camera.center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) center = @player.camera.center - @player.camera.position
draw_rect(center.x - 10, center.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY)
mouse = @player.camera.pick(window.mouse) mouse = @player.camera.pick(window.mouse)
draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY) draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
@@ -95,6 +96,9 @@ class IMICRTS
Window Mouse X: #{window.mouse.x} Window Mouse X: #{window.mouse.x}
Window Mouse Y: #{window.mouse.y} Window Mouse Y: #{window.mouse.y}
Camera Position X: #{@player.camera.position.x}
Camera Position Y: #{@player.camera.position.y}
World Mouse X: #{mouse.x} World Mouse X: #{mouse.x}
World Mouse Y: #{mouse.y} World Mouse Y: #{mouse.y}