Added spawn points to test_map, Debug text now shows type of tile under mouse

This commit is contained in:
2019-10-11 21:14:33 -05:00
parent 9ab515dce2
commit 5e7bdeba57
3 changed files with 12 additions and 2 deletions

View File

@@ -90,6 +90,7 @@ class IMICRTS
end
mouse = @player.camera.transform(window.mouse)
tile = @director.map.tile_at(mouse.x / @director.map.tile_size, mouse.y / @director.map.tile_size)
@debug_info.text = %(
FPS: #{Gosu.fps}
Aspect Ratio: #{@player.camera.aspect_ratio}
@@ -104,6 +105,7 @@ class IMICRTS
World Mouse Y: #{mouse.y}
Director Tick: #{@director.current_tick}
Tile: X: #{tile.position.x} Y: #{tile.position.y} Type: #{tile.type}
).lines.map { |line| line.strip }.join("\n")
@debug_info.x = @sidebar.width + 20