mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-16 00:02:33 +00:00
Building units now uses orders 😃
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@@ -6,7 +6,7 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers", tiles) do |entity|
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IMICRTS::Entity.define_entity(:barracks, :building, 400, 40, "Builds and soldiers", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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@@ -6,13 +6,13 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers", tiles) do |entity|
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IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, 310, "Provides radar and builds construction workers", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :construction_worker })
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entity.radius = 40
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entity.max_health = 100.0
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@@ -6,13 +6,13 @@ tiles = [
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[false, false, false, false, false],
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]
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters", tiles) do |entity|
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IMICRTS::Entity.define_entity(:helipad, :building, 1_000, 100, "Builds and rearms helicopters", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :helicopter })
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entity.radius = 26
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entity.max_health = 100.0
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@@ -6,7 +6,7 @@ tiles = [
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[false, false, :path, false, false],
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]
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IMICRTS::Entity.define_entity(:power_plant, :building, 800, "Generates power", tiles) do |entity|
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IMICRTS::Entity.define_entity(:power_plant, :building, 800, 45, "Generates power", tiles) do |entity|
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entity.has(:building)
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entity.radius = 24
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@@ -6,7 +6,7 @@ tiles = [
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[false, false, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:refinery, :building, 1_400, "Generates credits", tiles) do |entity|
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IMICRTS::Entity.define_entity(:refinery, :building, 1_400, 200, "Generates credits", tiles) do |entity|
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entity.has(:building)
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entity.radius = 44
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@@ -6,15 +6,15 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds units", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :jeep })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :tank })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :harvester })
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entity.radius = 48
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entity.max_health = 100.0
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