Building units now uses orders 😃

This commit is contained in:
2021-01-01 14:25:44 -06:00
parent 74458dbfd0
commit 5f301337b4
35 changed files with 171 additions and 100 deletions

View File

@@ -6,7 +6,7 @@ tiles = [
[false, :path, :path, :path, false],
]
IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers", tiles) do |entity|
IMICRTS::Entity.define_entity(:barracks, :building, 400, 40, "Builds and soldiers", tiles) do |entity|
entity.has(:building)
entity.has(:waypoint)
entity.has(:spawner)

View File

@@ -6,13 +6,13 @@ tiles = [
[false, :path, :path, :path, false],
]
IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers", tiles) do |entity|
IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, 310, "Provides radar and builds construction workers", tiles) do |entity|
entity.has(:building)
entity.has(:waypoint)
entity.has(:spawner)
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :construction_worker })
entity.radius = 40
entity.max_health = 100.0

View File

@@ -6,13 +6,13 @@ tiles = [
[false, false, false, false, false],
]
IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters", tiles) do |entity|
IMICRTS::Entity.define_entity(:helipad, :building, 1_000, 100, "Builds and rearms helicopters", tiles) do |entity|
entity.has(:building)
entity.has(:waypoint)
entity.has(:spawner)
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :helicopter })
entity.radius = 26
entity.max_health = 100.0

View File

@@ -6,7 +6,7 @@ tiles = [
[false, false, :path, false, false],
]
IMICRTS::Entity.define_entity(:power_plant, :building, 800, "Generates power", tiles) do |entity|
IMICRTS::Entity.define_entity(:power_plant, :building, 800, 45, "Generates power", tiles) do |entity|
entity.has(:building)
entity.radius = 24

View File

@@ -6,7 +6,7 @@ tiles = [
[false, false, :path, :path, false],
]
IMICRTS::Entity.define_entity(:refinery, :building, 1_400, "Generates credits", tiles) do |entity|
IMICRTS::Entity.define_entity(:refinery, :building, 1_400, 200, "Generates credits", tiles) do |entity|
entity.has(:building)
entity.radius = 44

View File

@@ -6,15 +6,15 @@ tiles = [
[false, :path, :path, :path, false],
]
IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds units", tiles) do |entity|
entity.has(:building)
entity.has(:waypoint)
entity.has(:spawner)
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :jeep })
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :tank })
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :harvester })
entity.radius = 48
entity.max_health = 100.0