Building units now uses orders 😃

This commit is contained in:
2021-01-01 14:25:44 -06:00
parent 74458dbfd0
commit 5f301337b4
35 changed files with 171 additions and 100 deletions

View File

@@ -6,15 +6,15 @@ tiles = [
[false, :path, :path, :path, false],
]
IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds units", tiles) do |entity|
entity.has(:building)
entity.has(:waypoint)
entity.has(:spawner)
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :jeep })
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :tank })
entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :harvester })
entity.radius = 48
entity.max_health = 100.0