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https://github.com/cyberarm/i-mic-rts.git
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Building units now uses orders 😃
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@@ -6,15 +6,15 @@ tiles = [
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[false, :path, :path, :path, false],
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]
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
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IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, 310, "Builds units", tiles) do |entity|
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entity.has(:building)
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entity.has(:waypoint)
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entity.has(:spawner)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :tank})
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entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :harvester})
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :jeep })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :tank })
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entity.component(:sidebar_actions).add(:add_to_build_queue, { entity: :harvester })
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entity.radius = 48
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entity.max_health = 100.0
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