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https://github.com/cyberarm/i-mic-rts.git
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Building units now uses orders 😃
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@@ -1,9 +1,9 @@
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IMICRTS::Entity.define_entity(:construction_worker, :unit, 1000, "Constructs buildings") do |entity|
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IMICRTS::Entity.define_entity(:construction_worker, :unit, 1000, 75, "Constructs buildings") do |entity|
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entity.has(:movement)
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entity.has(:build_queue)
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entity.has(:sidebar_actions)
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[:power_plant, :refinery, :barracks, :war_factory, :helipad, :construction_yard].each do |ent|
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entity.component(:sidebar_actions).add(:set_tool, {tool: :place_entity, entity: ent, construction_worker: entity})
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entity.component(:sidebar_actions).add(:set_tool, { tool: :place_entity, entity: ent, construction_worker: entity })
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end
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entity.radius = 14
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@@ -1,4 +1,4 @@
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IMICRTS::Entity.define_entity(:harvester, :unit, 1400, "Harvests ore") do |entity, director|
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IMICRTS::Entity.define_entity(:harvester, :unit, 1400, 140, "Harvests ore") do |entity, director|
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entity.has(:movement)
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entity.radius = 10
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@@ -1,6 +1,7 @@
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IMICRTS::Entity.define_entity(:helicopter, :unit, 400, "Attacks ground targets") do |entity|
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IMICRTS::Entity.define_entity(:helicopter, :unit, 400, 40, "Attacks ground targets") do |entity|
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entity.has(:movement)
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entity.speed = 2.5
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entity.radius = 14
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entity.movement = :air
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entity.max_health = 100.0
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@@ -1,7 +1,8 @@
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IMICRTS::Entity.define_entity(:jeep, :unit, 400, "Attacks ground targets") do |entity|
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IMICRTS::Entity.define_entity(:jeep, :unit, 400, 40, "Attacks ground targets") do |entity|
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entity.has(:movement)
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entity.has(:turret)
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entity.speed = 1.5
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entity.radius = 14
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entity.movement = :ground
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entity.max_health = 100.0
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@@ -14,4 +15,8 @@ IMICRTS::Entity.define_entity(:jeep, :unit, 400, "Attacks ground targets") do |e
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entity.on_tick do
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end
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entity.component(:movement).define_singleton_method(:rotate_towards) do |target|
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entity.angle = Gosu.angle(target.x, target.y, entity.position.x, entity.position.y)
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end
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end
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@@ -1,4 +1,4 @@
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IMICRTS::Entity.define_entity(:tank, :unit, 800, "Attacks ground targets") do |entity|
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IMICRTS::Entity.define_entity(:tank, :unit, 800, 80, "Attacks ground targets") do |entity|
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entity.has(:movement)
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entity.has(:turret)
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