Roughed in some basic pathfinding, adapted from CitySim's

This commit is contained in:
2019-10-24 13:30:30 -05:00
parent cc040f718b
commit 75a03a7155
8 changed files with 265 additions and 27 deletions

View File

@@ -1,7 +1,5 @@
class IMICRTS
class Map
Tile = Struct.new(:position, :color, :image, :state, :type)
attr_reader :tile_size, :tiles, :ores
def initialize(map_file:)
@tiled_map = TiledMap.new(map_file)
@@ -9,8 +7,8 @@ class IMICRTS
@width, @height = @tiled_map.width, @tiled_map.height
@tile_size = @tiled_map.tile_size
@tiles = []
@ores = []
@tiles = {}
@ores = {}
@tiled_map.layers.each do |layer|
layer.height.times do |y|
@@ -27,13 +25,16 @@ class IMICRTS
def add_terrain(x, y, tile_id)
if tile = @tiled_map.get_tile(tile_id - 1)
@tiles << Tile.new(
CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
nil,
tile.image,
:yes,
tile.data.type
_tile = Tile.new(
position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::TILE),
image: tile.image,
visible: true,
type: tile.data.type.to_sym,
tile_size: @tile_size
)
@tiles[x] ||= {}
@tiles[x][y] = _tile
else
raise "No such tile!"
end
@@ -41,15 +42,16 @@ class IMICRTS
def add_ore(x, y, tile_id)
if tile = @tiled_map.get_tile(tile_id - 1)
@ores << Tile.new(
CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::ORE),
nil,
tile.image,
:yes,
nil
_ore = Tile.new(
position: CyberarmEngine::Vector.new(x * @tile_size, y * @tile_size, ZOrder::ORE),
image: tile.image,
visible: true,
type: nil,
tile_size: @tile_size
)
else
@ores << nil
@ores[x] ||= {}
@ores[x][y] = _ore
end
end
@@ -80,11 +82,11 @@ class IMICRTS
next if _y < 0 || _y > @height
if tile = tile_at(_x, _y)
_tiles.push(tile) if tile.state != :unexplored
_tiles.push(tile) if tile.visible
end
if ore = ore_at(_x, _y)
_tiles.push(ore) if ore.state != :unexplored
_tiles.push(ore) if ore.visible
end
end
end
@@ -93,11 +95,26 @@ class IMICRTS
end
def tile_at(x, y)
@tiles[x + y * @width]
@tiles.dig(x, y)
end
def ore_at(x, y)
@ores[x + y * @width]
@ores.dig(x, y)
end
class Tile
attr_accessor :position, :grid_position, :image, :visible, :entity, :type
def initialize(position:, image:, visible:, type:, tile_size:)
@position = position
@grid_position = position.clone
@grid_position /= tile_size
@grid_position.x, @grid_position.y = @grid_position.x.floor, @grid_position.y.floor
@image = image
@visible = visible
@entity = nil
@type = type
end
end
end
end