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Roughed in some basic pathfinding, adapted from CitySim's
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@@ -116,7 +116,7 @@ class IMICRTS
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World Mouse Y: #{mouse.y}
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Director Tick: #{@director.current_tick}
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Tile: X: #{tile.position.x} Y: #{tile.position.y} Type: #{tile.type}
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#{ tile ? "Tile: X: #{tile.position.x} Y: #{tile.position.y} Type: #{tile.type}" : ""}
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).lines.map { |line| line.strip }.join("\n")
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@debug_info.x = @sidebar.width + 20
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