Added Director, Player and stubbed Order, mostly working Entity#rotate_towards

This commit is contained in:
2019-10-02 22:35:44 -05:00
parent e29bc47817
commit 8be63d8ebe
9 changed files with 185 additions and 19 deletions

View File

@@ -1,9 +1,11 @@
class IMICRTS
class Game < CyberarmEngine::GuiState
def setup
@units = []
window.show_cursor = true
@selected_entities = []
@camera = Camera.new
@player = Player.new(id: 0)
@director = Director.new(map: nil, players: [@player])
@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do
@@ -14,14 +16,14 @@ class IMICRTS
flow do
@buttons = stack(width: 75) do
@h = button("Harvester", width: 1.0) do
@units << Entity.new(
@player.entities << Entity.new(
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/harvester/images/harvester.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
@c = button("Construction Worker", width: 1.0) do
@units << Entity.new(
@player.entities << Entity.new(
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/construction_worker/images/construction_worker.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
@@ -49,8 +51,8 @@ class IMICRTS
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
@camera.draw do
@units.each(&:draw)
@player.camera.draw(0, 0, window.width, window.height) do
@director.entities.each(&:draw)
@selected_entities.each(&:selected_draw)
# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
@@ -66,14 +68,19 @@ class IMICRTS
def update
super
@camera.update
@director.update
@player.camera.update
@selected_entities.each do |ent|
ent.rotate_towards(@goal) if @goal
end
if @selection_start
select_entities
end
mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
@mouse_pos.text = "Aspect Ratio: #{@camera.aspect_ratio}\nZoom: #{@camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
mouse = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
@mouse_pos.text = "Aspect Ratio: #{@player.camera.aspect_ratio}\nZoom: #{@player.camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
end
def button_down(id)
@@ -82,31 +89,36 @@ class IMICRTS
case id
when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position
end
when Gosu::MS_RIGHT
@anchor = nil
end
@camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
end
def button_up(id)
super
case id
when Gosu::MS_RIGHT
@goal = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
when Gosu::MS_LEFT
@box = nil
@selection_start = nil
@director.issue_order(@player.id, Order::SELECTED_UNITS, @selected_entities)
end
@camera.button_up(id)
@player.camera.button_up(id)
end
def select_entities
@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position)
@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position)
selected_entities = @units.select do |ent|
@box.point?(ent.position)
selected_entities = @player.entities.select do |ent|
@box.point?(ent.position - ent.radius) ||
@box.point?(ent.position + ent.radius)
end
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)