Added Director, Player and stubbed Order, mostly working Entity#rotate_towards

This commit is contained in:
2019-10-02 22:35:44 -05:00
parent e29bc47817
commit 8be63d8ebe
9 changed files with 185 additions and 19 deletions

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@@ -23,4 +23,8 @@ require_relative "lib/zorder"
require_relative "lib/entity"
# require_relative "lib/entities/"
require_relative "lib/order"
require_relative "lib/director"
require_relative "lib/player"
IMICRTS::Window.new(width: Gosu.screen_width / 4 * 3, height: Gosu.screen_height / 4 * 3, fullscreen: false, resizable: true).show

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@@ -16,7 +16,7 @@ class IMICRTS
def window; $window; end
def draw(&block)
def draw(*args, &block)
if block
center_point = center
Gosu.translate(@position.x, @position.y) do

39
lib/director.rb Normal file
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@@ -0,0 +1,39 @@
class IMICRTS
class Director
def initialize(map:, players:, networking_mode: :virtual, tick_rate: 10)
@map = map
@players = players
@networking_mode = networking_mode
@tick_rate = tick_rate
@last_tick_at = Gosu.milliseconds
@tick_time = 1000.0 / @tick_rate
end
def update
if (Gosu.milliseconds - @last_tick_at) >= @tick_time
@last_tick_at = Gosu.milliseconds
tick
end
end
def tick
@players.each(&:tick)
end
def player(id)
@players.find { |player| player.id == id }
end
def issue_order(player_id, order_id, *args)
# pp Order.order_name(order_id)
# pp args
end
def entities
@players.map { |player| player.entities }.flatten
end
end
end

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@@ -1,6 +1,6 @@
class IMICRTS
class Entity
attr_reader :position, :angle
attr_reader :position, :angle, :radius
def initialize(manifest: nil, images:, position:, angle:)
@manifest = manifest
@images = images
@@ -37,5 +37,23 @@ class IMICRTS
def draw_gizmos
Gosu.draw_rect(@position.x - @radius, @position.y - (@radius + 2), @radius * 2, 2, Gosu::Color::GREEN, ZOrder::ENTITY_GIZMOS)
end
def rotate_towards(vector)
_angle = Gosu.angle(@position.x, @position.y, vector.x, vector.y)
a = (360 + (_angle - @angle)) % 360
# Fails if vector is directly behind entity
if @angle.between?(_angle - 3, _angle + 3)
@angle = _angle
elsif a < 180
@angle -= 1
else
@angle += 1
end
@angle %= 360
pp [a, _angle, @angle]
end
end
end

64
lib/order.rb Normal file
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@@ -0,0 +1,64 @@
class IMICRTS
class Order
@@orders = {}
def self.order_name(order_id)
IMICRTS::Order.constants(false).find { |const| IMICRTS::Order.const_get(const) == order_id }
end
def self.define_handler(order_id, arguments: [], &handler)
raise "Handler from #{order_name(order_id)} already defined!" if @@orders.dig(order_id)
@@orders[order_id] = IMICRTS::Order.new(id: order_id, arguments: arguments, &handler)
end
def initialize(id:, arguments:, &handler)
end
def execute
@handler.call(self, Director.instance)
end
end
orders = [
:CAMERA_MOVED,
:CAMERA_ZOOMED,
:ENTITY_SELECTED,
:ENTITY_DESELECTED,
:ENTITY_DESTROYED,
:ENTITY_DAMAGED,
:ENTITY_REPAIRED,
:SELECTED_UNITS,
:DESELECTED_UNITS,
:MOVE,
:STOP,
:GUARD,
:ATTACK,
:PATROL,
:BUILD_ORDER,
:CANCEL_BUILD_ORDER,
:BUILD_ORDER_COMPLETE,
:BUILDING_POWER_STATE,
:BUILDING_REPAIR,
:BUILDING_SELL,
:MESSAGE_BROADCAST,
:MESSGE_TEAM,
:MESSAGE_DIRECT,
]
offset = 0
orders.each_with_index do |order, i|
IMICRTS::Order.const_set(order, i + offset)
end
end
Dir.glob("#{IMICRTS::GAME_ROOT_PATH}/lib/orders/*.rb").each do |order|
require_relative order
end

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@@ -0,0 +1,4 @@
IMICRTS::Order.define_handler(IMICRTS::Order::CAMERA_MOVED, arguments: [:player_id, :x, :y]) do |order, director|
director.player(order.player_id).move_camera(order.x, order.y)
end

20
lib/player.rb Normal file
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@@ -0,0 +1,20 @@
class IMICRTS
class Player
attr_reader :id, :name, :entities, :orders, :camera
def initialize(id:, name: nil)
@id = id
@name = name ? name : "Novice-#{id}"
@entities = []
@orders = []
@camera = Camera.new
end
def tick
puts "Player #{@id}-#{@name} ticked: #{Gosu.milliseconds}"
end
def entity(id)
end
end
end

View File

@@ -1,9 +1,11 @@
class IMICRTS
class Game < CyberarmEngine::GuiState
def setup
@units = []
window.show_cursor = true
@selected_entities = []
@camera = Camera.new
@player = Player.new(id: 0)
@director = Director.new(map: nil, players: [@player])
@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
@sidebar = stack(height: 1.0) do
@@ -14,14 +16,14 @@ class IMICRTS
flow do
@buttons = stack(width: 75) do
@h = button("Harvester", width: 1.0) do
@units << Entity.new(
@player.entities << Entity.new(
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/harvester/images/harvester.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
)
end
@c = button("Construction Worker", width: 1.0) do
@units << Entity.new(
@player.entities << Entity.new(
images: Gosu::Image.new("#{ASSETS_PATH}/vehicles/construction_worker/images/construction_worker.png", retro: true),
position: CyberarmEngine::Vector.new(rand(window.width), rand(window.height), ZOrder::GROUND_VEHICLE),
angle: rand(360)
@@ -49,8 +51,8 @@ class IMICRTS
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgb(10, 175, 35))
@camera.draw do
@units.each(&:draw)
@player.camera.draw(0, 0, window.width, window.height) do
@director.entities.each(&:draw)
@selected_entities.each(&:selected_draw)
# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
@@ -66,14 +68,19 @@ class IMICRTS
def update
super
@camera.update
@director.update
@player.camera.update
@selected_entities.each do |ent|
ent.rotate_towards(@goal) if @goal
end
if @selection_start
select_entities
end
mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
@mouse_pos.text = "Aspect Ratio: #{@camera.aspect_ratio}\nZoom: #{@camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
mouse = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
@mouse_pos.text = "Aspect Ratio: #{@player.camera.aspect_ratio}\nZoom: #{@player.camera.zoom}\nX: #{window.mouse_x}\nY: #{window.mouse_y}\n\nX: #{mouse.x}\nY: #{mouse.y}"
end
def button_down(id)
@@ -82,31 +89,36 @@ class IMICRTS
case id
when Gosu::MS_LEFT
unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position
end
when Gosu::MS_RIGHT
@anchor = nil
end
@camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
@player.camera.button_down(id) unless @sidebar.hit?(window.mouse_x, window.mouse_y)
end
def button_up(id)
super
case id
when Gosu::MS_RIGHT
@goal = @player.camera.mouse_pick(window.mouse_x, window.mouse_y)
when Gosu::MS_LEFT
@box = nil
@selection_start = nil
@director.issue_order(@player.id, Order::SELECTED_UNITS, @selected_entities)
end
@camera.button_up(id)
@player.camera.button_up(id)
end
def select_entities
@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position)
@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @player.camera.position)
selected_entities = @units.select do |ent|
@box.point?(ent.position)
selected_entities = @player.entities.select do |ent|
@box.point?(ent.position - ent.radius) ||
@box.point?(ent.position + ent.radius)
end
if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)

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@@ -4,8 +4,13 @@ class IMICRTS
@last_update_time = Gosu.milliseconds
self.caption = "#{IMICRTS::NAME} (#{IMICRTS::VERSION} #{IMICRTS::VERSION_NAME})"
# push_state(Boot)
push_state(MainMenu)
if ARGV.join.include?("--fast")
push_state(MainMenu)
elsif ARGV.join.include?("--debug")
push_state(Game)
else
push_state(Boot)
end
end
def update