Added refinery and war_factory definitions

This commit is contained in:
2019-11-20 13:17:10 -06:00
parent a9307733e3
commit 8be8fdb225
4 changed files with 90 additions and 7 deletions

View File

@@ -83,6 +83,30 @@ class IMICRTS
position: CyberarmEngine::Vector.new(spawnpoint.x - 64, spawnpoint.y + 64, ZOrder::GROUND_VEHICLE),
angle: 0
)
@player.entities << Entity.new(
name: :power_plant,
director: @director,
player: @player,
id: @player.next_entity_id,
position: CyberarmEngine::Vector.new(spawnpoint.x + 64, spawnpoint.y + 64, ZOrder::BUILDING),
angle: 0
)
@player.entities << Entity.new(
name: :refinery,
director: @director,
player: @player,
id: @player.next_entity_id,
position: CyberarmEngine::Vector.new(spawnpoint.x + 130, spawnpoint.y + 64, ZOrder::BUILDING),
angle: 0
)
@player.entities << Entity.new(
name: :war_factory,
director: @director,
player: @player,
id: @player.next_entity_id,
position: CyberarmEngine::Vector.new(spawnpoint.x + 130, spawnpoint.y - 64, ZOrder::BUILDING),
angle: 0
)
end
def draw