Entities are now definable

This commit is contained in:
2019-10-11 20:01:35 -05:00
parent 44e9dcf7d7
commit 9ab515dce2
8 changed files with 129 additions and 11 deletions

View File

@@ -1,11 +1,27 @@
class IMICRTS
class Entity
attr_reader :player, :id, :position, :angle, :radius, :target, :state
def initialize(player:, id:, manifest: nil, images:, position:, angle:)
Stub = Struct.new(:name, :type, :cost, :description, :setup)
@entities = {}
def self.get(name)
@entities.dig(name)
end
def self.define_entity(name, type, cost, description, &block)
if entity = get(name)
raise "#{name.inspect} is already defined!"
else
@entities[name] = Stub.new(name, type, cost, description, block)
end
end
attr_reader :player, :id, :name, :type
attr_accessor :position, :angle, :radius, :target, :state,
:movement, :health, :max_health,
:turret
def initialize(name:, player:, id:, position:, angle:, director:)
@player = player
@id = id
@manifest = manifest
@images = images
@position = position
@angle = angle
@@ -13,7 +29,14 @@ class IMICRTS
@target = nil
@state = :idle
# process_manifest
if entity = Entity.get(name)
@name = entity.name
@type = entity.type
entity.setup.call(self, director)
else
raise "Failed to find entity #{name.inspect} definition"
end
@goal_color = Gosu::Color.argb(175, 25, 200, 25)
@target_color = Gosu::Color.argb(175, 200, 25, 25)
@@ -25,6 +48,22 @@ class IMICRTS
def deserialize
end
def body_image=(image)
@body_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true)
end
def shell_image=(image)
@shell_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true)
end
def turret_body_image=(image)
@turret_body_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true)
end
def turret_shell_image=(image)
@turret_shell_image = Gosu::Image.new("#{IMICRTS::ASSETS_PATH}/#{image}", retro: true)
end
def target=(entity)
@target = entity
end
@@ -42,11 +81,20 @@ class IMICRTS
end
def draw
@images.draw_rot(@position.x, @position.y, @position.z, @angle)
@body_image.draw_rot(@position.x, @position.y, @position.z, @angle)
@shell_image.draw_rot(@position.x, @position.y, @position.z, @angle, 0.5, 0.5, 1, 1, @player.color)
end
def update
rotate_towards(@target) if @target
rotate_towards(@target) if @target && @movement
end
def tick(tick_id)
@on_tick.call if @on_tick
end
def on_tick(&block)
@on_tick = block
end
def selected_draw
@@ -84,4 +132,8 @@ class IMICRTS
@angle %= 360.0
end
end
end
Dir.glob("#{IMICRTS::GAME_ROOT_PATH}/lib/entities/*.rb").each do |entity|
require_relative entity
end